Their themes also were designed in this same vein. They all were created in a kind of odd, attempting-to-be-semi-realistic style that were meant to evoke their movie counterparts. This restrictiveness also continued to extend to the characters that WERE included in the game. Wolvie and Magneto in particular are basically mascots of the series in different ways. This was a huge blow to MvC:I in particular, as MvC without characters like Wolverine, Magneto, and Doom just doesn't feel right. Characters that Marvel did not have the film rights to, such as the X-Men and Fantastic Four, they would not allow developers to use in their games. This was during a time that Marvel was still extremely restrictive of how their IPs could be utilized in games. So this is before the success of Spider-Man PS4 and such, making them still very cautious MvC:I if I remember correctly was their very first announced foray back into this. They had just announced that they were coming back to console gaming, after years prior saying they were pretty much done with it and concentrating just on mobile Why did this happen? Timing seems to be the main cause, and man is that unfortunate.Īt the time this is where Marvel was at when it came to games. Capcom/Marvel abandoned it so bad that the even the fucking character select screen is uneven after the DLC. However, basically all of this is now dust, as MvC:I has been dead to all but the absolutely most dedicated since just months after it's release. It gave us a whole new way to do (arguably even more) fucked up shit and attempt to break the game like you're supposed to do. And while I'm not sure if I would take it over UMvC3's in the long run, it created something brand new that still captured the spirit of MvC in a different type of way. It's active tag system is just fucking bonkers. While I previously made a thread *coughdrunkbutstillmyrealfeelingscough* that went over WONDERFULLY on how I think there is a case for SFV being one of the best fighting games of all time, I think I had the most raw fun with MvC:I's fighting system than any other fighting game this generation. MvC:I is a fucking AWESOME fighting system Let me say one thing that I think that is really overlooked in the general base and why I think MvC:I is such an incredible shame. A very black-sheep MvC game that turned a lot of people off either through it's roster, it's presentation, or just a general lack of "soul" that it's previous entries had in spades. Really all they needed to do was just make another MvC game at that point, and they were doin that. MvC:I had a ton of hype behind it at first.
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